Less than a year after the initial unveiling at the 2007 Fan Faire, Sony Online announced this morning that the promised fourth storyline in the Legends of Norrath strategy card game would be released this June. Entitled Oathbreaker, this will complete the Inquisitor story arc begun with Oathbound. The final set will tally in at over 1000 cards from each: Oathbound, Forsworn, Inquisitor and now Oathbreaker.
Each new expansion has added new items, races, and strategies to play and Oathbreaker looks to be no different. It will include over 250 new cards from areas as diverse as:
New Raid Play – In the Antechamber of Fate, up to four players can face off against the powerful island guardian Chel’Drak, the dragon turtle!
New Gameplay – “Charge” is a new keyword that provides additional bonuses to cards while players have, or get rid of, their charge tokens. Relinkable navigation offers greater flexibility in play by allowing linked cards to be linked again to a new target.
New Faces - Explore new unit types, legends, keywords and abilities for your favorite EverQuest and EverQuest II classes, with the introduction of “unarmed” Monks, Coercers, Templars and Beastlords (with their warder pets)!
This will also be the last expansion before the $100,000 Would Championship event at GenCon Indy this August. At that event, 32 players will vie to split the grand prize and Oathbreaker is sure to make its mark upon the play.
Oathbreaker cards will be available via digital download from SOE’s Station Store in both 58-card digital starter decks for $9.99 (plus any applicable taxes), and 15-card digital booster packs for $2.99 (plus any applicable taxes).
I spent some time with the Jaffa cards and I think it will take a little more practice. They are missing - completely - one of the four base skills, science. This requires that I pass on those missions unless I have a lot of support in play or some really amazing gear. I don't have this worked out just yet. So, rather than a larval Goa'uld in the belly...
I've been working with the Tok'ra. You know, snake in the head but a good guy. Don't use the sarcophagus for regeneration; use volunteer hosts; live a few hundred years not a few thousand; and they aren't monomaniacal psychopaths bent on power and destruction, at least not yet.
Compared to the humanoids who carry the snakes in their bellies (Jaffa for the Stargate uninitiated), the Russians are cake. At least they do research - no false gods keeping them down.
At least they have some ingenuity - again, no false gods having whipped them into frightened puppies.
Although, they've got some great cultural bonuses. But, I'm going to give them a break for now. Building an effective deck with them takes too much work...
Now, the Tok'ra - the good "snake-in-the-head-glowing-eyes-talk-through-a-voice-modulator" folks. Get them to work together well and you've got a team. But they work by stealth, not arms. Still working on it. I'll post more when I have an effective team together.
There's thing about playing the Russians in Stargate, well in any game I suppose: they don't do well until they start to fail. Once they do, they seem to get the "gumption" to do twice as well.
Then there's the lack of culture. You see, in SG: TCG, each team character has base skills in one of four areas: culture, science, combat and ingenuity. The Russians are lacking in culture. All of those years as the USSR, I suppose.
And their support characters are highly specialized meaning that they have skills in only one area so the expense is great and building a good support team is tough. This is the team I had:
I've been playing the Stargate Trading Card Game for since its release. I really enjoy it. I like it as a card game; I like it as collectibles; it's well-designed for online (being online it's more sophisticated than on paper although it has a paper card cousin); and it's Stargate, one of my most favoritist Sci-Fi/Action/Drama/Comedies.
Part of what makes the cards work so well is how Sony Denver was able to match the attributes of the cards to the character/item/event/mission so very well. If you know the show you know exactly why a card has the attributes and text it does. If you don't know the show, there's a likely chance you'll want to - they've included much of the humor ON the cards.
You can catch the official conversations of this right here!
*DARKENED SKY OFFERS FREE LEGACY CHRON X REGISTRATIONS*
*JULY 8, 2007 * - Darkened Sky Studios announced today that it will
provide registered accounts on the Chron X legacy service free of
charge. The registration, which was previously priced at $16, allows
users to trade cards and take part in a wider range of activities. While
there are no plans to re-open the legacy card store for acquisition of
new cards, the open registration will allow new users experiencing Chron
X for the first time to trade with veteran players and earn rankings.