Category: AO: Fun!
11/08/07
Antonio
Antonio repaired the belt and gave me a small NCU unit to go in it, it was a two slot version and combined with my innate ability gave sufficent memory to run the basic defensive shields I found for sale in a jukebox like vending machine behind him. I spoke to the Omni-Tek (OT) Recruiter nearby and it seems my paperwork was lost in the crash, so I needed to sign up again (Or I could have stayed neutral, or even joined the clans). Since OT vendors pay more for the junk we unload on them I stuck with them and filled out the new form.
11/05/07
The Dockworker
Adri (obviously) had a couple tasks he needed help with, one involved collecting weapon upgrade parts many of which I already had on me, the rest were on the robots on the dock. The second task was killing more robots including the 'boss' robots. I found these extremely easy even with my basic knives, and Adri upgraded one for giving him the parts. (I used an extra leet spine to upgrade my other knife using a nano factory from the vendor Brandon sent me to later) The reward for the robot boss quest was a backpack, quite handy as I was often running out of space before running to the vendor and selling the junk. Finally I went to Antonio Stacklund the vendor that Brandon sent me to before I got sidetracked.
Next: Antonio
10/27/07
ICC Bio Inspector
On the way I encountered someone by the title of ICC Bio Inspector who (naturally) had a few errands he needed run and had some nice equipment to trade for the task such as a scope that increased my chance of a critical strike when fighting (which somehow works with my knives as well), and a bracelet that makes me withstand a little more damage. The tasks were quite easy, cull 3 each of 3 critters then target (but not kill) each of the five 'boss'es on the beach. The Rollerrats on the north end of the beach were quite aggressive coming charging from quite a ways off. However they were quite easily dispatched. After completing his tasks he suggested I talk to Adri Afeli near the docks.
Next: The Dockworker
10/20/07
High Tech Adventure awaits
Mimry the Adventurer, thats my title here (Adventuress means something completely different for some odd reason). I was recruited to come to this frontier world of Rubi-Ka (Rk1-Atlantean) by Omni-Tek, Lured with the usual promises of wealth and power, however today doesn't seem to be an auspicous day as the shuttle carrying me to my new home crashed about 200m short of the landing pad.
Luckily I survived, there's a Dr Brandon Thorne on the beach who seemed to think this kind of thing happens all the time... A pretty suspicous character to be sure. He did however grant me a level-up on speaking to him for the trouble I had, then set a few easy tasks to get me aquainted with my new home, target each of four critters, then go back and kill one of each. He also gave me a little starting equipment a pair of pistols, knives and a single 'Quick heal' Nano. After finishing his tasks he sent me inland to a vendor who could repair a nano control unit belt which will let me keep more nano formulas running at once.
Next Day: ICC Bio Inspector
08/29/07
Vote!
Deciding what to write about next time, so what would YOU like to hear the adventures of?
Options:
1) Mimorydoc L172/AI9 Nanomage Doctor (Pistols)
2) Mimoryeng L60/3 Nanomage Engineer (Bot Hider/2HE, temple twink)
3) Mimory L58/0 Nanomage Nanotechnician (Nukes, pistols) (Froob)
4) Mimmory L60/0 Nanomage Metaphysicist (pillow fighter(1hb)) temple twink/buffbot)
5) Mimorytwist L74/3 Nanomage Metaphysicist (2hb/undecided)
6) Mimoragent L25/3 Opifex Agent (rifle of course)
7) Mimmorie L56/0 Nanomage Agent (rifle) (Froob)
8) Someone new L1-X (vote w/class)
Note 2 and 4 would have to retire from temple runs to become featured characters but its time for them to grow up anyway.
Any interest, comments, suggestions, VOTE! Will keep the comments section open as long as possible...
07/04/07
Doc'ing again
I went back to my doctor character Mimorydoc & upgraded some symbiotes, implants, and weapon. (QL148 Original Electronomicom pistol) I focussed more on HP gear and better armor than damage this time.
Result: NM Doc (Finally) solo's green rated named mob! Then a Yellow (same level) one. The extra health makes a whole lot of difference for a NM. She's been using the same heals since about level 100 (since Shadowlands heals are all level locked) and even the best Rubi-Ka (RK) Damage over Time (DoT) nanos were selfable shortly after. Adds during the fight (additional mobs that assist the mob your fighting) of course ruin it for you. It is much harder to outlast a boss mob's huge HP bar with something else nipping at you. I don't quite have the 2 second nano regen level for psychic attribute so I can still run out of nano, and even QL 175+ nano stims won't help if damage per second is too high.
The key for doctors seems to be one target at a time, and patience.... (lots of patience, lots and lots and lots of patience, maybe more than I have, I'll have to see) In fact you might want to have a book/newspaper handy for major fights, as you will be there a while. watch for DoTs (or worse init debuff: UBT) wearing off, refresh your Hot (Heal over Time), and use complete heal, or Lifegiving Elixer (heals) as needed. If your nano stays steady you will win, if its dropping faster than your targets health (which will be pretty slow) you might want to consider running away. Opponents will chase you, and hit but you will be able to out heal one or two fairly easily unless your fighting something way above your level.
Did a number of missions for nanos to pass on to the Engineer, and MP. They were worth decent XP (shunted into LE research), and one of the nanos I found was the Doc grid nano (1 min cast time) which helped a little, I'd been using the earlier one that has a 3 min casting time.
Next: Doc Mim, To Prenumbra operating theatre please...
06/27/07
False MP (Agent)
This character could be so fun it would blow away any other class, the utility available in the false profession (FP) lines let you be another class for a few min (exactly 30 min actually, and you can'r cancel them early) but your skills don't change. So you might look like a MP, you might have 2 floating meatballs above your head (Heal pet and attack pet) like a MP, cast some Rubi-Ka MP nano spells, but you still use your rifle in combat, and you an forget about tradeskilling implants like MPs can.
The drawbacks to the FP line are the increased nanocost, lower nanoskills, and slower casting (as in do not cast in combat or fight will be over before you finish at low levels) , and the fixed duration of the FP nano itself. You can't change professions until the first times out, and you seem to be always recasting either FP or agent buffs and burning through stacks of nano rechargers every hour.
Agents without FP are pretty bland damage per second (DPS) class that doesn't have the armor/shields of a soldier, the armor/health of enforcers. They don't have the heals/morphs of adventurers, or the evasion of the fixers, yet despite all this they do quite well at the DPS game, as long as they can squeeze into a higher and higher rifle (about 2x the agent's level). Since QL of weapons was supposed to (at one time) be the QL at which you could wear the weapon it can be quite a challenge to keep the rifle up to date.
Taking the above into account and my own preference for FP MP as you don't have to cast nanos in combat, you just order the pets to do their thing & you do yours, the agent is fun to play... for short periods...
I had intended to make the agent my new "main" character, having levelled my froob account agent to level 55, and had enjoyed it. What is causing me so much hassle is the buffing, I feel like I'm constantly rebuffing, sitting/recharge, FP, buff again. In LE (Lost Eden) missions I often have to rebuff just before the boss, or midway through the mission, not a good time to be sitting down refilling your nano pool!
This round looks like the MP wins, I'll be playing Mimorytwist more, and spending more time/credits on keeping her up to date than the agent. At least until Tabula Rasa comes out... ~_^
Next: to be continued...
06/23/07
MP (Metaphysicist)
I was playing my MP the other day and was doing really well with the short duration pets. Quite annoying to recast 3 pets every half hour then rebuff them, but still fun since you can self buff your nanoskills to put out a better pet than most.
Unfortunately because you are assumed to always have the buffs up your pets are not as tough as another class's pets of the same level. Of course engineer's can't even play (well) unless they get at least MP buffs so thats one consolation.
Finally found a static dungeon (like a mission where the mobs respawn every so often) and spent about 20 levels in there getting pieces of my specialization 2 book. Also found a 'Wierd looking improved constitution' nano for my doc, adds 61 to heal delta (natural heal rate) for a time.
My MP is a nanomage (NM) so dies extra quick when hit (INT/PSY focused, -1hp per body dev, +1 nano per nano dev), if I ever make another I'll definately not be nanomage. Recent perks, research, and the mess of level locked nanos have wiped out the advantages they (NM) used to have. In fact Atrox (the 'big lug' bruiser race with poor int but lots of hp & strength) now makes the best at most classes unless going for PvP where high HP (health) can be bad due to the damage caps in PvP being % based.
Overall alot of fun, and Mimorytwist is now Level 80 and due to stop for a bit and get new implants, best nanos castable, and better armor, etc for the next leveling grind.
Next up:
False MP (aka Agent L15-L70)