Hello Again!
More exciting news on Chron X! The Registration for the Legacy server has re-opened and is FREE! After you download the legacy server at,chronx.com/download.php , then go here, www.chronx.com/registration . Come and learn the game. PLEASE do not use the web store or attempt to purchase the registration.
There is not much more big news then that. Please come by and hang out in the core or in Chat.chronx.com. There is always room for new players. Hopefully your read the manual or skimmed through it if not go do it so this blog can make sense. I want to talk about a few simple deck types. There is much much more to strategy and it would take ages to explain all of em into detail.
I will explain card types briefly.
Assets-
These cards are your cards you use to defend your headquarter or attack your opponents. A lot have special abilities to help you win.
Bases-
The produce resources, they can only be played once a turn. Resources help you pay to play other cards.
Enhancements-
these cards do mny things such as beef up your assets in some way, or adversely effect an asset which makes it a great tool to slow down your opponent.
Intervention-
These cards do various things They do thins from giving you resources to doing eight firepower attack to all enemy asset( napalm strike).
Programs-
The cards are a little trickier. They need to be ran by an asset. A program will Have a stat which is referred to as CA, Cyber-Affinity. An asset needs to have a higher or equal CA of the program it is trying to run.
The first deck type is the Big Stupid Military, BSM for short. This assets usually all cost Military. The have High firepower and use other things such as a in Napalm strikes or missiles. This deck uses brute force to over power you opponent. Counter to this deck is decks that can stall attacks.
Another deck is a weenie deck. It is designed to swarm your opponent fast and throw more assets then your opponent can block. Speed is key. Using this deck your left with little defense and vulnerable to mass removal of assets.
Disruption is a deck type that controls what your opponent plays. You use cards that steal cards from his hand or discards cards from his hand or deck. Even using enhancements that take control of his assets are useful in this deck type.
Program Burn decks and Direct damage decks. These decks are very similar. One deck uses mostly programs to do the bulk damage to the enemy headquarters. Issues with program burn is keeping week assets at your opponents headquarters. Direct damage uses other cards besides programs such as a missile deck. There are also other cards that are used to damage the headquarters, even assets that do not have to attack to do damage.
Avoiding the defense entirely is another strategy. Many newer cards rely of making your opponents defense just useless. Using non traditional defense helps in these situations.
As I said there are many more deck types, and variations of these deck types. I just kept it simple, and probably over-simplified these deck types. I hope I gave a good feel for the game basics. There is a large variety of deck types and many play styles can be accommodated.
Until next time
-Slurpy