I've been working on my 2nd character slot for my account and I'm getting close to done, so I thought I'd unveil my new wrecking machine:

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There she is, Gerto, sporting a shield I borrowed from the lovely Ides to accent my green outfit. I'd like to espouse the evils of class based games versus the lovely skill based system, such as the one M59 has.
My character concept: I wanted to be lethal with weaponry. Downright a killing machine. In M59, damage can be thought of as two ways, either with weapons or magic. Magic is powerful, capable of doing more damage than weapons, but at the cost of mana and vigor. However, if you are properly protected, magic can be nullified to the point where it would take more mana to kill a person than they have hps to lose. Weapons, on the otherhand, are the slow and steady way of doing it. They are not as powerful, but even if you protect yourself, they still do good damage. My idea was the change weapons from slow and steady to fast, furious, and steady. Try to get the best of both worlds, high damage thats dependable, even if your opponent is prepared.
To do this, I would focus all my might into weapons and forsake all magic that did not help me deal out physical damage. So, first my stats would be maximum might and aim. I'd throw in enough Intellect and Mysticism to get a few select spells, keep Stamina high for lots of hps, and let my Agility suffer.
What skills will help me deal damage? First, the usual buffs, thats given. Then, Qor has a potent spell called Kara'hol's Curse which I've talked about before, essentially it increases your damage output, but when the spell runs out, you are paralyzed. Also, Qor has an enchantment to place upon weapons that will nicely compliment my concept. Then, a spell which doesn't really increase my damage, it increases the amount of me's. Reflections, duplicates of myself that will do the same damage as me, but die in 1 hit. Since I wont be using spells to get kills, the signifigant mana drain won't effect me.
That's just one aspect of the character, and it promotes thought and experimentation. The skills and spells just mentioned above encompass 4 schools, but only the bits and pieces necesary for my concept so I dont have to burn my Intellect on learning superfulous skills. The goal is to have the pieces work together at all levels efficiently. Instead of just clicking Half-Orc and Fighter, I have a character that is completely unique and potent. I've left out my considerations for defending myself, since I dont want to give everything away, but it follows the same premise. Use what I have from the above skill set while trimming the fat.