So here I am, Cornered the market on fey iron - Well not quite, there's about 10 people selling it cheaper then I am now, each trying to sell for less then the next person. Sometimes by mere copper. I have 2,000 pieces of fey iron - I'll leave it alone for now, Eventually someone will buy it for what I have it market up for. Hopefully before the next expansion pack is released.
Speaking of the next expansion pack, The shadow Odyssey has been announced (See earlier post) While it saddens me that there isn't going to be a level increase (Though, Strongly eq1 gets a 5 level increase) There will still be 60 new achievement points to get. I hope that there is a new AA line put in, and they don't just dump 60 more points on the existing tree's - Templars don't have much to put their points into, and just dumping more points on us won't do us a heck of a lot of good. From what I've seen, many classes would be in the exactly same boat, where just giving us more points to put into the existing tree's wouldn't benefit us any particular way.
I also wonder how their going to limit the AA's, Will 1 to 70 still be limited to 100 AA points, and 71 to 80 able to get the other 100? Or will it be opened up again giving the lower levels far more power.
Either way, I'm hoping that we will eventually see some of the eq1 favourite AA points come in (Come on Mass Group Buff!) Also included with the expansion pack are 20 new zones - Though I am suspecting that the expansion pack will be aimed at higher level players - since there is already a wealth of zones for lower level players (Though we have Kunark - Which is 4 zones + various dungeons for level 80's to play in) Mentioned as well were dungeon missions, Go here collect this, kill XX of those - Reminds me of Lost dungeons of Norrath - An Eq1 expansion (4th Eq expansion if I recall right) I'm wondering if the dungeons will just have a random loot table, or will we follow the time tested method of gaining points for better loot. What ever they do, I hope they keep them in line on difficulty - Chelsith or Coa difficulty instead of the inane Runnyeye the gathering difficulty (A lot of people say this dungeon isn't difficult, but take a dwarf in there and watch the mobs ignore the tank's taunts to run over and smack the dwarf, then run back to the tank) It becomes steadily more difficult when the goblins take out the cleric on most of the pulls, well before the cleric casts, pulls or whatever.
More Later.
-B-