So here i am, bored of the regular things..
I've tried vanguard. While i was originally impressed by the low levels it isn't growing on me, I've said goodbye's to the people i've played up to eight years with (8!!) and mosied on back to eq2 and eq1 - I can still drop into teamspeak and chat with them, but i think that we're going to inevitably grow apart
Ac is getting very boring. With my level 190 character i've gotten to the point that i just can't handle logging on to grind the same thing.
Eq2 - Well i still enjoy eq2, however as a 70 tempy with 62 aa points, I find myself still grinding for the sake of grinding.
That leaves 1 game (Well, i have a choice of a couple, but for now it's one game) Everquest. (Should be aptly named, Neverleave)
Eq Is currently having it's 8th aniversary celebration - 8 years with 13 expansion packs, The game is deep and rich and there's plenty to do from levels 1 to 75.
I came back to my level 51 paladin - Still in the same guild (Distant Thunder) on the same server (Bristlebane)
So right now, I have my paladin, and a new shiny (and now level 13!) cleric. I've noticed that between the time that i've left (The last time i actually remember playing was the ldon age) and now that i'm fairly under equipped. While i have a decent char, Compared to todays equipment i'm positivly ancient. Good thing for the fabled drops - I can actually catch up to people
As soon as i manage to find the screenshots that i've taken in eq1, I'll post some of the wonderfull new toys i've been getting.
-B-
The Adventure Continues With The Plane Of Disease,
Master Class Balancing And The Luck Of The Irish
WHAT: Plane of Disease (PoD) Alternate Ability Quest!
Looking for a little more action in your adventure? The Plane of Disease Alternate Ability Quest challenges even the most talented warriors – Only a few adventurers have ever been able to earn their PoD ability…until now. If you are brave enough, and a level 60 player, try your luck with this quest. Do you have what it takes to get your Plane of Disease ability?
Master Class Balancing!
Looking to Add a Little Class to Your Character? Some Caster and Healer Master Classes have reduced requirements. Check out the updated class mastery path and find new ways to customize your character to greatness. Some updates include:
· New Shadowknight abilities include the introduction of the new and improved Darkness line which allows you to mercilessly blind and damage your enemies.
· Get to Master Class faster if you are a Caster or Healer. Check out the updated class mastery path and you'll find a much faster path to greatness, but be careful, there is always a new challenge waiting ahead!
Check out all latest enhancements!
The Luck Quest Returns!
The luck of the Irish transcends into Norrath as a special St. Patty's Day event comes to EQOA! To celebrate this holiday, we are bringing back the Luck Quest. Now players of all levels can earn double XP for 72 hours, or death – whichever comes first…
WHEN: March 14, 2007
WHERE: EverQuestOnlineAdventures.station.sony.com
WHO: About EverQuest Online Adventures
EverQuest Online Adventures is a Massively Multiplayer Online Role-Playing Game (MMORPG), which allows PlayStation®2 computer entertainment system owners to experience an open-ended, persistent virtual world, filled with thousands of other players. It is the first of its kind available on the PlayStation 2 system in North America and utilizes the Network Adaptor to connect seamlessly to the Internet. The game carries a monthly subscription fee per person for continuing access and updates to the game world. Players can subscribe either by using a credit card, or by purchasing SOE Game Cards from various retail outlets. For more information, please visit www.everquestonlineadventures.com.
The Buried Sea Introduces EverQuest Players to the Magical Energeian Powers
SAN DIEGO, CA – February 13, 2007 – Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced EverQuest® The Buried Sea™, the most recent expansion for the Massively Multiplayer Online Role-Playing Game (MMORPG), EverQuest, is now live. EverQuest The Buried Sea is available only via digital download, for the suggested retail price of U.S. $29.99 at www.station.com.
“The Buried Sea is the thirteenth expansion for EverQuest, which is coming up on its eighth anniversary next month, will not only provide players with new missions and content, but will continue to challenge players with two new worlds to explore,” said Christopher E. Sturr, Senior Global Brand Manager, Sony Online Entertainment.
The Buried Sea introduces players to a new type of inventory slot called a Power Source which is used for new equipment available in the expansion, known as an Energeian Power Source. Energeian Power Sources are similar to a magical battery and come in a variety of types such as: fire, cold and light. Within the expansion, a new type of armor is available called Energeiac Armor which, while relatively basic by itself and suitable for a player to wear out in Norrath, is built to be powered by an Energeian Power Source and comes into its full power when that is the case. For example, when a fire-magic power source is equipped the armor gains offensive stats, increasing stamina, strength, and endurance but weakens the wearer’s ability to resist cold-based attacks. Power sources can be changed out at any time, allowing the player to quickly customize their entire armor set to best match the conditions they are fighting in.
“In addition to the Energeian Power, players will also be actively involved in the gameplay of this expansion from creating their own guild banners to participating in ship-to-ship combat on the open seas against swash-buckling pirates,” said Clint Worley, Producer, Sony Online Entertainment.
About EverQuest The Buried Sea
Throngs of undead trample the earth both night and day as Norrath's sun withers. With each passing hour, the growing numbers of creatures of the night rising from crypts and graves seem part of a grand design to overwhelm the lands. Trouble also lurks deep beneath The Buried Sea off the coast of Odus in a city named Katta Castrum, which has remained undiscovered for millennia. It is a city built to sustain the beloved leader of the Combine Empire who was poisoned. Generations of Combine Loyalists have tried to cure and awaken him while they house threatened populations of Kedge, Shissar, and Sphinx. But in recent times, the artifact that powers and protects their city has weakened. Without it, the city will be crushed under the pressure of the sea. Only the most intrepid Norrathians have the power to save them.
EverQuest The Buried Sea Features
* Ship-to-Ship Combat – Cross the plank and fight for your life on the open seas as you raid pirate vessels!
* Two Paths of Advancement – Battle pirates on the open seas or dive deep beneath the sea to Katta Castrum, lost stronghold of the Combine Empire.
* New Missions – Take your group through more than 60 challenging new missions ranging from defending merchant vessels against marauding pirates to uncovering the secrets behind the combine city and the danger that threatens it!
* Guild Banners – Design a guild emblem and display it with pride! Upgrade your banner to grant your guild special abilities and plant it on the field of battle so your fellow guild members can teleport directly to it!
* Fellowships – Get together with a group of your closest friends and start your own fellowship! You can join in a common chat channel, gain the ability to create a campfire that can help you in your adventures, and get a token that will let you quickly travel to your other fellowship members.
* Energeian Items – Utilizing ancient Combine technology, gain access to a new inventory slot that can be fitted with an Energeian power source and armor that can tap into the energy held within! The armor gains power based on the type of energy in the power source, so you can quickly customize the effects of your armor by changing the power source!
The EverQuest base game is required for this expansion. For more information on EverQuest The Buried Sea please visit: http://www.everquest.com.
After coming back, I only had a short time to play – I logged in and played a little game called lets fill the shared bank and delete a character or two. I didn’t see the point of having 8 or so alts and only playing 2 of them, so now I’m officially one less alt. Sadly, the berserker which I only ever played once, is taking an indefinite leave of absence.
After that brief change of equipment, I had much better stuff on my warrior then stitched burlap. I’ll have to admit I looked much better in chain and leather then bursting out of the seams burlap. Having done all this, I knew it was now time to head into the caverns and finish up some unfinished business with the orcs and goblins. First order of business, Blow up a crate – One of the guards had given me a lantern bomb, By lucky chance the crate that needed to be blown up was just to the left of the fort area, not directly in the vision of the guards. One lantern later there was a satisfactory amount of smoke. Not to be outdone (and not to mention, I didn’t want to waste the trip back) I proceeded to lay waste to various goblinkin in an effort to work away some of my lengthier tasks. In my journies I managed to get into a group to have a go at the overlord. My first group which consisted of a wizard, a bard and I, didn’t fair to well, the wizard had problems manageing his aggro and I couldn’t pull him off for the life of me (not to mention the mashing of the taunt button) we all died, I would say heroically and vailitly if it was vailent. But alas it was not. When I came to I was in the ground. Literally. The wizard had quit the party and I was left naked, buried from the waste down, the other helpful players suggested I use the /rewind to get me out of my predicament.. Which worked to a point … I was right back at the overlord surrounded by angry guards… Yikes.. and off I went running.
To be continued…
So here I was in the Training zone of everquest – If any of you are not familiar with it, it’s basically a big set of caves that goblins and orc’s have taken over. There’s pretty much everything that has to do with eq set out – complete with a tutorial on how to use said features. After that it’s a quick trip through the caves – You can do some missions from the guards and accumulate some nice stuff along the way (Well. Nice to a new player, some of the well, well outfitted twinks I saw in there could make my higher level toons drool)
I think I need to explain a few things here – Just so we’re all on the same page. Again, those of you who are familiar with MMo’s can just ignore this little section… A Twink – is a secondary character for someone, often with premium equipment that the character would not be able to get on their on for considerable time. I have no ideal where the slang of “twink” came from however – It’s been around for years…
A Toon, or Alt – refers to another character usually all on one account (though with some hard core players there may be many characters spread over several accounts) There’s probably as many names for them as there are characters
Back to the Reality of my jaunt – I’d finished the tutorial, ran through some beginning missions and managed to get my self to a fearsome level 4. My second play session saw me again running missions for the guards – Mainly Kill a really big spider (the queen) her spider tamer (a cranky orc) and do a few other little tasks. My reward for this was practically nothing (Really. The loot sucked) The group that I was in to kill the queen (1 twinked paladin and I think a twinked cleric) helped me kill the queen, and then pretty much disbanded, however the cleric hung around long enough to loot the two venom sacks in the queens chest before leaving (like I said the loot sucked).
Onward Ho! The guards were suitably impressed with me, I gained another couple of levels – Woot 6. Now I can loose experience when I die.. and assigned me some more interesting tasks – Basically go kill more goblins and get back to us later… There was however an ogre guard who gave me a lantern bomb and told me to go blow up some kobold fort…. Yeah. I’ve seen the guards; guarding that sucker. Fat chance buddy…
Having looked at the fort, I decided to call it a night and leave the exploration (read, running for my life) for another day.
Well. Not really - More like out in the training dungeon but that's usually never any fun to read about...
So i took the plunge and ordered the Serpants Spine - While i'm not really a big EQ player anymore - the ideal of both a new race and a new starting city to explore sounded interesting, I figure since i'll remain largly unguilded, I'll be able to do this on my own time (And slow it will be at perhaps 2 hours a week)
So anyway - Since i already had a cleric, Paladin - i choose to make and the new Draconian race can't be a beastmaster i choose to make Tallinu the gold a pure fighter - I have no ideal how to play a fighter in eq but i'm sure i will learn. Having made the character, I bravely set off into the ... Training dungeon. Sigh. New race, New city. Same old dungeon. Oh well.
I haven't noticed much differnace at this point, however i did notice that i have a stat called corruption - I have no ideal at this point what it actually does.. right now i'm 15% corrupt...
heh.
Just spent the past two and a half hours trying to get one of my final pieces of newbie armor. Unfortunately, it is considered a 'group' task - and since most people are uber high level, there was no one to group with.
I gave it a shot anyway and went into Kurn's tower instance. I was doing ok most of the time, but every once in a while I'd encounter a healer mob who would just never die, and occasional I'd die, losing tons of experience.
In the end, I lost my corpse deep in the mines at the bottom of Kurns tower and if it hadn't been for a kind soul who gave me 90 plat to go summon my corpse in the guild hall, I would never have seen that corpse again.
Newbie armor! What the hell are you thinking Sony! Shiva H. Vishu! You need to fire whoever thought of that one.
Needless to say, I spent 2 and a half hours of my life and in the end didn't finish the quest and even ended up with less experience than I started with!
Been playing EQ1 again lately because I got really bored with (the albeit amazing looking) EQ2. EQ2 is just too darn easy and too darn small. I sure am glad I went back to EQ1, but I do have one minor complaint.
The way you get your newbie armor is different than it used to be. I went to Grobb and got all the things I needed to start trying to build my SK newbie armor (Dark Basher armor). Then I went out and started collecting ingredients from mobs. First of all, one of the items I needed (fungus clum) only comes from a lvl 40+ mob! Newbie Armor? Second off, once I had all the ingredients I needed (minus that fungus clump) - I tried making some of the armor and it woulnd't work! So I get tired of trying and go do one of the other quests I had from PoK. What do you know! My reward for completing the quest was a piece of my newbie armor! I do the next quest from him and the reward for it is another piece of my newbie armor! So it seems that SOE has changed how you get your newbie armor without getting rid of the old way to do it. They need to go in and delete the quests from the old NPCs so people don't get confused. Just a minor rant. I'm sure this won't change any time soon - Sony has a bad habit of letting bugs go for years.