I've been busy, so not much AoC has been happening on my computer. I'm getting ready to head back to the Midwest, and my poor laptop won't run AoC, anyway.
It looks like poor Krisroe has already quit, though. The game had a lot of initial passion about it, but it looks like that passion is wearing off. Why is that?
Putting on my designer hat, I think one problem is that it is a lot like previous games. That leads to a sort of familiarity when getting into the game; however, it also leads to a sort of contempt in that you definitely feel like you've played the game already. Unfortunately, the game isn't deep enough that you have to take time to discover hidden little gems in the gameplay. Plus, the fast leveling is a bad thing in this case, because you don't spend much time getting attached to the game.
So, I think there are going to be a lot of people in the same situation: they hit the end of the content, aren't really excited about another run through Tortage, and leave. The good news is that games do change over time, so there's the definite possibility that AoC could develop into a really interesting game. But, it's not one right this moment, beyond the "ooh it's NEW!" feeling. Plus, it's often hard for people to give a game another chance to see how it has changed.
So, what now? I might work up my Tempest of Set more. I still need to play around more with tradeskills, although the general consensus seems to be they're not really that interesting yet. I still have my Bear Shaman sitting near the end of Tortage; with more experience in the game it might be easier going for me. But, I'm not sure I'm eager to do all the same quests all over again.
We'll have to see where the game takes me, and how it changes while my subscription is active.